PICKLEBALL DRILL GAME

Build your best game, one drill at a time.
A focused set of on-court challenges designed to sharpen touch, control, and confidence at the kitchen line.
Get an AI practice planHow the 60 Drill Game works
This customizable Pickleball Drill Card Template helps players practice specific skills, complete challenges, earn XP, and level up while keeping training engaging and easy to follow.
THE MOST IMPORTANT RULE
PROGRESS, NOT PERFECTION.
You don't need to be perfect to earn XP. Complete the drill, learn from the attempt, and keep leveling up.
YOUR 60-DRILL CARD DECK FORMULA
Identification #1–#60
PLAYER PROGRESSION LEVELS
- Level 1🥒 Pickleball Rookie0–99 XP
- Level 2🏓 Rally Builder100–249 XP
- Level 3🎯 Shot Maker250–449 XP
- Level 4🔥 Point Builder450–699 XP
- Level 5💪 Court Warrior700–999 XP
- Level 6👑 Pickleball Beast1,000–1,499 XP
- Level 7🏆 Pickleball Master1,500+ XP
🎯 THE ACTUAL GAME LOOP
STEP 1
PICK
The player chooses a card. They can either choose intentionally ("I need to work on my dinks") or draw randomly (pick a card without looking).
STEP 2
READ
Read: LEVEL → SKILL → MISSION. This tells the player what they're about to work on and why.
STEP 3
DRILL
Follow the DRILL instructions. It is the actual training activity.
STEP 4
COMPLETE THE GOAL
The GOAL determines whether the card has been completed.
GOAL: Complete 10 successful third-shot drops. Once they accomplish it: ✅ CARD COMPLETE
STEP 5
TRY THE CHALLENGE
The CHALLENGE is optional. The player doesn't need to complete it to earn the normal XP. It exists for: replayability, extra difficulty, advanced players, personal improvement.
STEP 6
EARN XP
The player earns the XP shown on the card when they complete the Goal. They add it to their XP tracker and check the Player Progression Levels.
FULL DRILL INDEX
Every drill in the deck, in writing
The complete text of all 60 drill cards — search it, skim it, or plan your session before you hit the court.
Level 1: Foundations
#01Reset Before Every Shot20 XP
- Skill
- Ready Position
- Mission
- Reset Before Every Shot
- Drill
- Return to a balanced ready position after every shot in one game.
- Goal
- Recover to ready in 5 straight rallies.
- Challenge
- Do it for a full game to 11.
- Tip
- Paddle up, knees soft — before the opponent hits.
- XP
- 20 XP
#02Split-Step Hero20 XP
- Skill
- Footwork
- Mission
- Split-Step Hero
- Drill
- Split-step as your opponent makes contact on every ball.
- Goal
- Hit 10 split-steps before contact.
- Challenge
- No reaching shots — feet must arrive first.
- Tip
- Hop small. A big jump makes you late.
- XP
- 20 XP
#03Deep Serve Streak20 XP
- Skill
- Placement
- Mission
- Deep Serve Streak
- Drill
- Serve every ball into the back third of the box.
- Goal
- Land 5 deep serves in a row.
- Challenge
- Win 2 points where the deep serve forced a short return.
- Tip
- Aim high over the net — height gives depth.
- XP
- 20 XP
#04Return and Run20 XP
- Skill
- Returns
- Mission
- Return and Run
- Drill
- Hit a deep return, then reach the kitchen line before the third shot lands.
- Goal
- Get to the line on 5 returns.
- Challenge
- Win 2 return points from the kitchen line.
- Tip
- Hit, then sprint. Slow returns buy you time.
- XP
- 20 XP
#05Zero Gift Points20 XP
- Skill
- Consistency
- Mission
- Zero Gift Points
- Drill
- Play a full game focused only on getting the ball over and in.
- Goal
- Make no more than 3 unforced errors.
- Challenge
- Zero unforced errors in a game.
- Tip
- Aim for the middle of the court, not the lines.
- XP
- 20 XP
#06Middle Solves Confusion20 XP
- Skill
- Shot Selection
- Mission
- Middle Solves Confusion
- Drill
- When in doubt, hit down the middle between opponents.
- Goal
- Win 3 points by hitting to the middle.
- Challenge
- Make both opponents go for the same ball once.
- Tip
- The middle is the safest target on the court.
- XP
- 20 XP
#07Forehand Anchor20 XP
- Skill
- Forehand
- Mission
- Forehand Anchor
- Drill
- Hit 10 controlled forehands that land past the kitchen.
- Goal
- 10 forehands with no misses into the net.
- Challenge
- Hit 3 of them crosscourt on purpose.
- Tip
- Swing low to high and finish toward your target.
- XP
- 20 XP
#08Backhand Confidence20 XP
- Skill
- Backhand
- Mission
- Backhand Confidence
- Drill
- Take every backhand you get instead of running around it.
- Goal
- Make 8 backhands in play.
- Challenge
- Win a point with a backhand shot.
- Tip
- Lead with your shoulder, not your elbow.
- XP
- 20 XP
#09Call Every Ball20 XP
- Skill
- Communication
- Mission
- Call Every Ball
- Drill
- Call 'mine', 'yours' or 'bounce' on every shared ball.
- Goal
- No collisions or both-miss balls for a game.
- Challenge
- Partner says you called 10 balls clearly.
- Tip
- Call early. A late call is no call.
- XP
- 20 XP
#10The Long Rally20 XP
- Skill
- Rally Control
- Mission
- The Long Rally
- Drill
- Extend rallies instead of ending them early.
- Goal
- Play 3 rallies of 10+ shots.
- Challenge
- Win one of those long rallies.
- Tip
- Patience is a shot. Keep it in and wait.
- XP
- 20 XP
Level 2: Soft Game
#11Kitchen Survivor30 XP
- Skill
- Dinking
- Mission
- Kitchen Survivor
- Drill
- Win dink exchanges by keeping every dink in the kitchen.
- Goal
- Win 3 points from dink rallies.
- Challenge
- No dink pops above net-tape + 1 foot.
- Tip
- Lift with your legs, not your wrist.
- XP
- 30 XP
#12Crosscourt Control30 XP
- Skill
- Crosscourt Dink
- Mission
- Crosscourt Control
- Drill
- Dink crosscourt to the opponent diagonal from you.
- Goal
- Win 3 rallies dinking crosscourt.
- Challenge
- One of them lasts 8+ dinks.
- Tip
- Crosscourt gives you more net and more room.
- XP
- 30 XP
#13Make Them Shuffle30 XP
- Skill
- Lateral Movement
- Mission
- Make Them Shuffle
- Drill
- Move your opponent side to side with dinks.
- Goal
- Win 3 points by forcing a lateral move.
- Challenge
- Force a pop-up after 2 direction changes.
- Tip
- Wide dinks open the middle.
- XP
- 30 XP
#14No Early Speed-Up30 XP
- Skill
- Patience
- Mission
- No Early Speed-Up
- Drill
- Only attack balls above the net.
- Goal
- Play a game with zero speed-ups from below the net.
- Challenge
- Win 3 points off an opponent's bad speed-up.
- Tip
- If it is below the net, dink it.
- XP
- 30 XP
#15Backhand Wall30 XP
- Skill
- Backhand Dink
- Mission
- Backhand Wall
- Drill
- Take every backhand dink and keep it unattackable.
- Goal
- 8 backhand dinks with no pop-ups.
- Challenge
- Win a point after a backhand dink sequence.
- Tip
- Short backswing, firm wrist.
- XP
- 30 XP
#16Feet Targets30 XP
- Skill
- Dink Placement
- Mission
- Feet Targets
- Drill
- Aim dinks at your opponent's feet.
- Goal
- Land 5 dinks at their feet.
- Challenge
- Win a point when they hit a dink into the net.
- Tip
- Low and at the shoelaces — hard to attack.
- XP
- 30 XP
#17Absorb the Pace30 XP
- Skill
- Reset
- Mission
- Absorb the Pace
- Drill
- Soften one hard ball into the kitchen.
- Goal
- Make 3 successful resets in a game.
- Challenge
- Reset, then win the same rally.
- Tip
- Loose grip, paddle out front, no swing.
- XP
- 30 XP
#18Backhand Target30 XP
- Skill
- Return of Serve
- Mission
- Backhand Target
- Drill
- Return serve to the opponent's backhand.
- Goal
- Hit 5 returns to the backhand.
- Challenge
- Win 2 points started by that return.
- Tip
- Deep to the backhand = weak third shot.
- XP
- 30 XP
#19Straight Surprise30 XP
- Skill
- Direction Change
- Mission
- Straight Surprise
- Drill
- Rally crosscourt, then change one dink straight.
- Goal
- Win 2 points after a direction change.
- Challenge
- Change direction without popping it up 5 times.
- Tip
- Change direction only on low, easy balls.
- XP
- 30 XP
#20Soft Hands Showdown30 XP
- Skill
- Pressure
- Mission
- Soft Hands Showdown
- Drill
- Win a game where every point starts at the kitchen.
- Goal
- Win 5 points in dink-start rallies.
- Challenge
- Win the game to 7.
- Tip
- Breathe on the bounce. Calm hands = soft dinks.
- XP
- 30 XP
Level 3: Third Shot
#21Drop and Climb40 XP
- Skill
- Third Shot Drop
- Mission
- Drop and Climb
- Drill
- Hit a third-shot drop, then move up to the kitchen.
- Goal
- Land 3 drops and reach the line.
- Challenge
- Win 2 points from those drops.
- Tip
- Drop height peaks on your side of the net.
- Bonus
- Hit 5 drops in one game (+20 XP)
- XP
- 40 XP
#22Target the Weak Side40 XP
- Skill
- Drop Placement
- Mission
- Target the Weak Side
- Drill
- Drop to the opponent with the weaker backhand.
- Goal
- 3 drops to the weak side.
- Challenge
- Win a point from one of them.
- Tip
- Find the weak side in the warm-up.
- Bonus
- Win 2 of those points (+20 XP)
- XP
- 40 XP
#23The Drive Setup40 XP
- Skill
- Drive & Drop
- Mission
- The Drive Setup
- Drill
- Drive the third shot, then drop the fifth.
- Goal
- Complete the drive-drop combo 3 times.
- Challenge
- Win a point using the combo.
- Tip
- The drive makes them hit up. The drop finishes the climb.
- Bonus
- Win 2 points with the combo (+20 XP)
- XP
- 40 XP
#24No-Man's Land Escape40 XP
- Skill
- Transition
- Mission
- No-Man's Land Escape
- Drill
- Reset any ball you hit from the transition zone.
- Goal
- Make 3 resets from mid-court.
- Challenge
- Reach the kitchen after each reset.
- Tip
- Stop moving when they hit. Then reset.
- Bonus
- No volley errors in transition all game (+20 XP)
- XP
- 40 XP
#25Read the Return40 XP
- Skill
- Shot Selection
- Mission
- Read the Return
- Drill
- Drop a deep return, drive a short one.
- Goal
- Make the right choice on 5 thirds.
- Challenge
- Win 2 points from those choices.
- Tip
- Short return = drive. Deep return = drop.
- Bonus
- Call your shot out loud before hitting (+20 XP)
- XP
- 40 XP
#26Serve, Drop, Win40 XP
- Skill
- Serve + 3
- Mission
- Serve, Drop, Win
- Drill
- Win a point using serve, third-shot drop, then a kitchen exchange.
- Goal
- Complete the sequence 3 times.
- Challenge
- Win 2 of those points.
- Tip
- Serve deep to buy time for your drop.
- Bonus
- Win 3 points in a row on serve (+20 XP)
- XP
- 40 XP
#27Three Resets, Then Attack40 XP
- Skill
- Resets
- Mission
- Three Resets, Then Attack
- Drill
- Make 3 resets in a rally before attacking.
- Goal
- Complete 2 rallies with 3 resets.
- Challenge
- Win one of them with an attack.
- Tip
- Reset to the kitchen, never to their paddle.
- Bonus
- Win the rally without a pop-up (+20 XP)
- XP
- 40 XP
#28Backhand Third40 XP
- Skill
- Backhand Drop
- Mission
- Backhand Third
- Drill
- Hit a third-shot drop off the backhand.
- Goal
- Land 3 backhand drops.
- Challenge
- Win a point after a backhand drop.
- Tip
- Push up through the ball with your legs.
- Bonus
- Land 5 backhand drops (+20 XP)
- XP
- 40 XP
#29Crosscourt Climb40 XP
- Skill
- Crosscourt Drop
- Mission
- Crosscourt Climb
- Drill
- Drop crosscourt and move toward the middle.
- Goal
- Land 4 crosscourt drops.
- Challenge
- Win a point after one.
- Tip
- Crosscourt is longer — more room to land soft.
- Bonus
- No drops into the net all game (+20 XP)
- XP
- 40 XP
#30Break Serve40 XP
- Skill
- Pressure
- Mission
- Break Serve
- Drill
- On the return team, win points by getting both players to the kitchen.
- Goal
- Win 3 return-team points.
- Challenge
- Win the game.
- Tip
- Deep return + move forward together.
- Bonus
- Win from 3 points down (+25 XP)
- XP
- 40 XP
Level 4: Kitchen Tactics
#31Create, Then Strike50 XP
- Skill
- Openings
- Mission
- Create, Then Strike
- Drill
- Score after creating an opening with a crosscourt dink.
- Goal
- Win 2 points this way.
- Challenge
- Win 3 points this way.
- Tip
- Wide crosscourt pulls them out — then hit the gap.
- Bonus
- Hit the winner to the middle (+25 XP)
- XP
- 50 XP
#32Smart Speed-Up50 XP
- Skill
- Speed-Up
- Mission
- Smart Speed-Up
- Drill
- Only speed up a ball above the net and at the right target.
- Goal
- Win 3 points with a speed-up.
- Challenge
- No speed-up errors.
- Tip
- Target the hip on the paddle side.
- Bonus
- Win 2 off backhand-side speed-ups (+25 XP)
- XP
- 50 XP
#33Counter King50 XP
- Skill
- Counterattack
- Mission
- Counter King
- Drill
- Block or counter every speed-up aimed at you.
- Goal
- Win 3 points on counters.
- Challenge
- No counter misses in a game.
- Tip
- Paddle out front. Short punch, no swing.
- Bonus
- Counter to their feet twice (+25 XP)
- XP
- 50 XP
#34Two-Zone Game50 XP
- Skill
- Target Zones
- Mission
- Two-Zone Game
- Drill
- Only hit to the middle or the sidelines for a game.
- Goal
- Win 3 points hitting zones.
- Challenge
- Win the game.
- Tip
- Middle first, then go wide.
- Bonus
- No balls out wide (+25 XP)
- XP
- 50 XP
#35Attack or Reset50 XP
- Skill
- Decision Making
- Mission
- Attack or Reset
- Drill
- Decide on each ball: attack or reset — never in between.
- Goal
- Win 4 points with clear decisions.
- Challenge
- No 'halfway' shots that sit up.
- Tip
- High ball = attack. Low ball = reset.
- Bonus
- Partner agrees on every decision (+25 XP)
- XP
- 50 XP
#363-Shot Sequence50 XP
- Skill
- Shot Combination
- Mission
- 3-Shot Sequence
- Drill
- Win a rally with a planned 3-shot sequence.
- Goal
- Complete 2 planned sequences.
- Challenge
- Win one of them.
- Tip
- Example: dink wide, dink middle, speed-up.
- Bonus
- Win 2 different sequences (+25 XP)
- XP
- 50 XP
#37Steal the Middle50 XP
- Skill
- Erne & Poach
- Mission
- Steal the Middle
- Drill
- Poach one middle ball from your partner's side.
- Goal
- Win 2 points on poaches.
- Challenge
- Return to position after every poach.
- Tip
- Poach high balls only. Tell your partner first.
- Bonus
- Win with an Erne or ATP attempt (+30 XP)
- XP
- 50 XP
#38Lob Rescue50 XP
- Skill
- Lob Defense
- Mission
- Lob Rescue
- Drill
- Track down every lob and reset it.
- Goal
- Reset 3 lobs.
- Challenge
- Win a point after a lob rescue.
- Tip
- Turn and run, don't backpedal.
- Bonus
- Win 2 points after lob rescues (+25 XP)
- XP
- 50 XP
#39Fast Hands Duel50 XP
- Skill
- Hands Battle
- Mission
- Fast Hands Duel
- Drill
- Win firefights at the kitchen line.
- Goal
- Win 3 hand battles.
- Challenge
- Win a battle after defending 3 balls.
- Tip
- Reset when you are behind. Attack when ahead.
- Bonus
- Win 3 in a row (+25 XP)
- XP
- 50 XP
#40Close It Out50 XP
- Skill
- Pressure
- Mission
- Close It Out
- Drill
- Win the game from 9-9 or later.
- Goal
- Win 2 points at 9+.
- Challenge
- Win the game.
- Tip
- Play percentage shots at the end.
- Bonus
- Win without a single unforced error after 8 (+30 XP)
- XP
- 50 XP
Level 5: Pressure Play
#41Weak Side Hunter60 XP
- Skill
- Reading Opponents
- Mission
- Weak Side Hunter
- Drill
- Identify an opponent's weak side and target it.
- Goal
- Target it successfully 3 times.
- Challenge
- Win 3 points from it.
- Tip
- Watch the warm-up and the first 3 rallies.
- Bonus
- Win 5 points from it (+30 XP)
- Boss
- Win the game targeting only that weakness (+50 XP)
- XP
- 60 XP
#42Break the Pattern60 XP
- Skill
- Pattern Recognition
- Mission
- Break the Pattern
- Drill
- Notice one opponent habit and exploit it.
- Goal
- Name the habit to your partner.
- Challenge
- Win 3 points exploiting it.
- Tip
- Do they always dink crosscourt? Shift to cover it.
- Bonus
- Exploit 2 different habits (+30 XP)
- Boss
- Win the game after exploiting both (+50 XP)
- XP
- 60 XP
#43Look One Way, Go Another60 XP
- Skill
- Disguise
- Mission
- Look One Way, Go Another
- Drill
- Disguise your dink direction until contact.
- Goal
- Fool the opponent 3 times.
- Challenge
- Win 2 points with a disguise.
- Tip
- Same shoulders, late wrist.
- Bonus
- Win 3 with disguise (+30 XP)
- Boss
- Win a point with a disguised lob (+50 XP)
- XP
- 60 XP
#44Mid-Court Master60 XP
- Skill
- Transition Decisions
- Mission
- Mid-Court Master
- Drill
- From transition, choose correctly between reset, drive and block.
- Goal
- Make 5 correct transition decisions.
- Challenge
- Win 2 points from mid-court.
- Tip
- Feet set, read their paddle face.
- Bonus
- No errors in transition all game (+30 XP)
- Boss
- Win a point from the baseline to the kitchen in one rally (+50 XP)
- XP
- 60 XP
#45Patient Assassin60 XP
- Skill
- Attack Timing
- Mission
- Patient Assassin
- Drill
- Attack only the right ball, then finish the rally.
- Goal
- Win 3 points with a single attack.
- Challenge
- Zero failed speed-ups.
- Tip
- The best attack is the one they cannot reach.
- Bonus
- Win 5 points with one attack each (+30 XP)
- Boss
- Win the game with zero speed-up errors (+50 XP)
- XP
- 60 XP
#46Defense Into Offense60 XP
- Skill
- Difficult Resets
- Mission
- Defense Into Offense
- Drill
- Reset a hard drive, then win the same rally.
- Goal
- Make 3 resets under pressure.
- Challenge
- Win 2 of those rallies.
- Tip
- Absorb and aim low. Do not swing back.
- Bonus
- Win 3 of those rallies (+30 XP)
- Boss
- Reset 3 balls in one rally and win it (+50 XP)
- XP
- 60 XP
#47Two Goals, One Rally60 XP
- Skill
- Multi-Objective
- Mission
- Two Goals, One Rally
- Drill
- In one rally, move your opponent wide AND hit the open space.
- Goal
- Complete 2 rallies with both goals.
- Challenge
- Win one of them.
- Tip
- Wide first, then the gap you created.
- Bonus
- Win 2 of them (+30 XP)
- Boss
- Do it 3 times in one game (+50 XP)
- XP
- 60 XP
#48Own Your Side60 XP
- Skill
- Stacking & Position
- Mission
- Own Your Side
- Drill
- Use positioning so your forehand covers the middle.
- Goal
- Play a game with the plan.
- Challenge
- Win 4 points on middle balls.
- Tip
- Plan with your partner before the game.
- Bonus
- Win the game (+30 XP)
- Boss
- Win from behind (+50 XP)
- XP
- 60 XP
#49Change the Game Plan60 XP
- Skill
- Tactical Adaptation
- Mission
- Change the Game Plan
- Drill
- If you are losing, change one tactic mid-game.
- Goal
- Make one clear tactical change.
- Challenge
- Win 3 points after the change.
- Tip
- Lob a net-hugger. Drive a soft player.
- Bonus
- Win the game after changing plans (+30 XP)
- Boss
- Win from 3+ points behind (+50 XP)
- XP
- 60 XP
#50Tight Score Specialist60 XP
- Skill
- Pressure
- Mission
- Tight Score Specialist
- Drill
- Start the game at 8-8 and close it out.
- Goal
- Win 3 points at 8+.
- Challenge
- Win the game.
- Tip
- Play your highest-percentage shot.
- Bonus
- Win without an unforced error (+30 XP)
- Boss
- Win 2 games in a row from 8-8 (+50 XP)
- XP
- 60 XP
Level 6: Boss Level
#51The Complete Point100 XP
- Skill
- Boss Challenge
- Mission
- The Complete Point
- Drill
- Create an opening, move your opponent, hit your planned attack, finish with zero unforced errors.
- Goal
- Complete one Complete Point.
- Challenge
- Do it twice in a game.
- Tip
- Plan the point before the serve.
- Bonus
- Do it 3 times (+25 XP)
- Boss
- Win the game with 3 Complete Points (+50 XP)
- XP
- 100 XP
#52The Reset Wall100 XP
- Skill
- Boss Challenge
- Mission
- The Reset Wall
- Drill
- Survive a full attack and win the rally with a reset sequence.
- Goal
- Win 2 rallies after 3+ resets.
- Challenge
- Win a game with zero pop-ups.
- Tip
- Calm hands win wars.
- Bonus
- Win 3 such rallies (+25 XP)
- Boss
- Win from 5-8 down (+50 XP)
- XP
- 100 XP
#53The Weakness Hunter100 XP
- Skill
- Boss Challenge
- Mission
- The Weakness Hunter
- Drill
- Find both opponents' weak sides and win points on each.
- Goal
- Win 2 points on each weak side.
- Challenge
- Win the game.
- Tip
- Talk with your partner between points.
- Bonus
- Win 3 on each side (+25 XP)
- Boss
- Win 11-6 or better (+50 XP)
- XP
- 100 XP
#54The Ghost Attack100 XP
- Skill
- Boss Challenge
- Mission
- The Ghost Attack
- Drill
- Win points with disguised shots only — no telegraphed attacks.
- Goal
- Win 3 points with disguise.
- Challenge
- Win a game using disguise as your main weapon.
- Tip
- Same setup, different finish.
- Bonus
- Win 5 points with disguise (+25 XP)
- Boss
- Win with a disguised lob and a disguised speed-up (+50 XP)
- XP
- 100 XP
#55The Transition Run100 XP
- Skill
- Boss Challenge
- Mission
- The Transition Run
- Drill
- Win a point that starts from the baseline and ends at the kitchen with no errors.
- Goal
- Complete 2 transition runs.
- Challenge
- Win 2 of those points.
- Tip
- Drop, step, reset, step, then attack.
- Bonus
- Complete 3 runs (+25 XP)
- Boss
- Win 3 points in a row this way (+50 XP)
- XP
- 100 XP
#56The Clutch Closer100 XP
- Skill
- Boss Challenge
- Mission
- The Clutch Closer
- Drill
- Start at 9-9. Win by two.
- Goal
- Win 3 points at 9+.
- Challenge
- Win the game.
- Tip
- Pressure is a privilege.
- Bonus
- Win without an unforced error (+25 XP)
- Boss
- Win 2 games in a row from 9-9 (+50 XP)
- XP
- 100 XP
#57The Adapter100 XP
- Skill
- Boss Challenge
- Mission
- The Adapter
- Drill
- Win a game against stronger players by changing tactics at least twice.
- Goal
- Make 2 deliberate tactic changes.
- Challenge
- Win 5 points after the changes.
- Tip
- Lob, slow down, speed up — break their rhythm.
- Bonus
- Win the game (+25 XP)
- Boss
- Win from 3+ points behind (+50 XP)
- XP
- 100 XP
#58The No-Lob Gauntlet100 XP
- Skill
- Boss Challenge
- Mission
- The No-Lob Gauntlet
- Drill
- Play a game with no lobs. Win with dinks, drops, drives, resets and attacks.
- Goal
- Win a game to 7.
- Challenge
- Win a game to 11.
- Tip
- Without a lob, placement is everything.
- Bonus
- Win 11-7 or better (+25 XP)
- Boss
- Win with zero unforced errors (+50 XP)
- XP
- 100 XP
#59The Partner Synergy100 XP
- Skill
- Boss Challenge
- Mission
- The Partner Synergy
- Drill
- Win a game where you and your partner move as one unit on every point.
- Goal
- No gap balls lost all game.
- Challenge
- Win the game.
- Tip
- Move together like a string connects you.
- Bonus
- Win 4 points on poaches (+25 XP)
- Boss
- Win 11-5 or better (+50 XP)
- XP
- 100 XP
#60Master of the Deck100 XP
- Skill
- Boss Challenge
- Mission
- Master of the Deck
- Drill
- Win a full game while completing 3 different missions from earlier cards.
- Goal
- Complete 3 missions in one game.
- Challenge
- Win the game.
- Tip
- Pick missions you trust. Execute them.
- Bonus
- Complete 5 missions (+25 XP)
- Boss
- Win with zero unforced errors (+50 XP)
- XP
- 100 XP
